Play-by-e-mail game

3,500 pts, no more than 3 of a hull, at least half full fighter bays, maximum starting speed of 10.

Setup, Turn 1, Turn 2, Turn 3

Minbari: Matti Mäkäräinen
Drazi: Aaron Hartwell

Setup

Ship Hex hdg(brg) spd
Tigara 0121 3 5
Tinashi 1 0118 3 5
Tinashi 2 0115 3 5
Nial 0125 3 5
Stormfalcon 4214 5 10
Sunhawk 1 4215 5 10
Sunhawk 2 4215 5 10
Sunhawk 3 4215 5 10
Warbird 4214 5 10
Star Snake 1 4213 5 10
Star Snake 2 4213 5 10
Sky Serpent 4216 5 10

Turn 1:

Power Allocation:

Minbari:
Standard power.

Stormfalcon:
Shuts down Particle Cannons 8 & 9, Particle Repeaters 4 & 5, boosts EW to 10, and thrust +1.

Sunhawks:
Shut down Particle Blasters 2-4, Standard Particle Beams 6 & 7, boost EW to 10

Warbird:
Shuts down 2 Particle Blasters, 2 Particle Cannons, boosts EW to 11

Iniative:

Tinashi 1 10
Stormfalcon 12
Sunhawk 3 15
Tigara 16
Sunhawk 2 18
Nial 19
Tinashi 2 20
Sunhawk 1 23
Warbird 25
Sky Serpent 27
Star Snake 2 31
Star Snake 1 41

EW:

Tigara Stormfalcon: 10
Tinashi 1 Stormfalcon: 12
Tinashi 2 Stormfalcon: 12
Stormfalcon DEW: 10
Sunhawk 1 DEW:10
Sunhawk 2 DEW:10
Sunhawk 3 DEW:10
Warbird DEW:11

Movement:

Tinashi 1
Start 0118-3, speed 5
Turn to 4 (5)
Move 4
Turn to 3 (5)
Move 1
Finish 0222-3, turn delay 3

Stormfalcon
Start 4214-5
move 10 hexes
turn direction 6, reduce delay by 4 (9 thrust)
finish 3219-6, delay of 6

Sunhawk 3
start 4215-5
move 10 hexes
finish 3220-5

Tigara
Start 0123-3, speed 5
Move ahead 4,
turn to 2 (5), shorten delay by 4 (4)
Move ahead 1
Finish 0624-2

Sunhawk 2
start 4215-5
move 10 hexes
finish 3220-5

Nial
0125-3, spd: 5
move 3 ahead
turn to 2 (2)
Move 2 ahead
Finish: 0625-2

Tinashi 2
0115-3, spd:5
Turn to 2 (5)
Move 4 ahead
Turn to 3 (5)
Sideslip to 2
Finish 0612-3, turn delay 3

Sunhawk 1
start 4215-5
move 10 hexes
finish 3220-5

Warbird
start 4214-5
move 6
turn direction 6 (5 thrust)
move 4
finish 3215-6

Sky Serpent
start 4216-5
turn direction 6 (4 thrust)
move 8
turn direction 5, reduce delay by 1 (5 thrust)
move 2 hexes
finish 3213-5

Star Snake 2
start 4213-5
jink level 10
move 10 hexes
finish 3218-5

Star Snake 1
start 4213-5
jink level 10
move 10 hexes
finish 3218-5

Fire Allocation

Tinashi 1 To Hit
Neutron Laser #1Stormfalcon 12
Neutron Laser #2Stormfalcon 12
Tinashi 2 To Hit
Neutron Laser #1Stormfalcon 14
Neutron Laser #2 (piercing)Stormfalcon 10

Fire Resolution

Fire from Ships

Tinashi 1 @ Stormfalcon
Neutron Lasers
20 (miss), 13 (miss)

Tinashi 2 @ Stormfalcon
Neutron Lasers
13 (28: 10 to Solar Cannon #2, 10 to Solar Cannon #3, 8 to Forward Structure), 16 (miss)

Critical Hits

Stormfalcon
Solar Cannon #2: 22 (Damage reduced)
Solar Cannon #3: 11 (-)

Ship Hex hdg(brg) spd
Tigara 0624 2 5
Tinashi 1 0222 3 5
Tinashi 2 0612 3 5
Nial 0625 2 5
Stormfalcon 3219 6 10
Sunhawk 1 3220 5 10
Sunhawk 2 3220 5 10
Sunhawk 3 3220 5 10
Warbird 3215 6 10
Star Snake 1 3218 5 10
Star Snake 2 3218 5 10
Sky Serpent 3213 5 10


Turn 2:

Power Allocation:

Standard power.

Iniative:

Sunhawk 2 14
Stormfalcon 15
Tigara 17
Tinashi 1 20
Sunhawk 1 20
Nial 22
Tinashi 2 26
Sunhawk 3 27
Warbird 27
Sky Serpent 33
Star Snake 2 37
Star Snake 1 39

EW:

Tigara Stormfalcon: 10
Tinashi 1 Stormfalcon: 12
Tinashi 2 Stormfalcon: 12
Stormfalcon DEW: 8
Sunhawk 1 DEW: 8
Sunhawk 2 DEW: 8
Sunhawk 3 DEW: 8
Warbird DEW: 8

Movement:

Sunhawk 2
start 3220-5
move 10 hexes
turn direction 6
reduce delay by 4 (9 thrust)
finish 2225-6, delay of 1

Stormfalcon
Slow to speed 9 (3 thrsut)
start 3218-6
move 6 hexes
turn direction 5 (5 thrust)
move 3 hexes
finish 2318-5, delay of 6

Tigara
0624-2, spd 5
Accel to 6 (4)
Sideslip to 3
Move 1
Sideslip to 2
Move 3
Finish 1223-2

Tinashi 1
0222-3, spd 5
Move ahead 3
Turn to 2 (5) Shorten by 3 (3)
Move ahead 2
Finish 0723-2

Sunhawk 1
start 3220-5
move 10 hexes
turn direction 6, reduce delay by 4 (9 thrust)
finish 2225-6, delay of 1

Nial
Start: 0625-2, speed 5
Accelerate to 13 (8)
Move ahead 13, jink 3 levels (3)
Finish: 1919-2

Tinashi 2
Start 0612-3, speed 5
Move ahead 4
Turn to 2, shorten by 3 (7)
Move ahead 1
Finish: 1114-2

Sunhawk 3
start 3220-5
move 10 hexes
turn direction 6, reduce delay by 4 (9 thrust)
finish 2225-6, delay of 1

Warbird
start 3215-6
turn direction 5 (5 thrust)
move 10 hexes
finish 2220-5

Sky Serpent
slow to 8 (2 thrust)
move 8 hexes
finish 2417-6

Star Snake 2
move Accel to 14 ( 4 thrust)
move 8 hexes
turn direction 6 ( 5 thrust)
move 6 hexes
pivot direction 2
finish 1819-5(pivoted 2)

Star Snake 1
move Accel to 14 ( 4 thrust)
move 8 hexes
turn direction 6 ( 5 thrust)
move 6 hexes
pivot direction 2
finish 1819-5(pivoted 2)

Fire Allocation

Tigara To Hit
Antimatter Converter #1 Stormfalcon 10 -> 8 (Twin Array)
Antimatter Converter #2 Stormfalcon 10 -> 8 (Twin Array)
Molecular Disruptor #3 Stormfalcon 10 -> 8 (Twin Array)
Molecular Disruptor #4 Stormfalcon 10 -> 8 (Twin Array)
Molecular Disruptor #5 Stormfalcon 10 -> 9 (Particle Repeater)
Molecular Disruptor #6 Stormfalcon 10 -> 9 (Particle Repeater)
Fusion Cannon #9 Stormfalcon 9
Fusion Cannon #10 Stormfalcon 9
Fusion Cannon #11 Stormfalcon 9
Fusion Cannon #12 Stormfalcon 9
Fusion Cannon #14 Stormfalcon 9
Fusion Cannon #15 Stormfalcon 9
Tinashi 1 To Hit
Neutron Laser #3 Stormfalcon 19
Fusion Cannon #5 Stormfalcon 6
Fusion Cannon #7 Stormfalcon 6
Tinashi 2 To Hit
Neutron Laser #3 Stormfalcon 19
Fusion Cannon #5 Stormfalcon 9
Fusion Cannon #7 Stormfalcon 9
Nial Stormfalcon 10
Star Snake 1 Nial 4
Star Snake 2 Nial 4

Fire Resolution

Fire from Ships

Tigara
2 Anti-matter converters @ StormFalcon
18 (miss), 15 (miss)
4 molecular disruptors @ StormFalcon
7 (37: 10 to Forward Structure, 10 to Forward Structure, 10 to Forward Structure, 7 to Forward Structure), 13 (miss), 19 (miss), 16 (miss)
6 fusion cannons
8 (13: 5 Solar Cannon #2 (destroyed), 8 to Forward Structure) ,10 (miss), 6 (11 to Left retro Thruster), 9 (17 to right retro, destroyed), 8 (14 to hangar), 18 (miss)

Tinashi 1
Neutron Laser @ StormFalcon
5 (30: 10 to Fwd structure, 10 to fwd structure (destroyed), 10 to primary structure)
2 fusion Cannons@ StormFalcon
1 (12 to left retro, destroyed), 3 (16 to Catapult, destroyed)

Tinashi 2
Neutron Laser @ StormFalcon
4 (45: 10 to Starboard Structure, 10 to Starboard Structure, 10 to Starboard Structure, 10 to Starboard Thruster, 5 to Starboard Structure)
2 fusion Cannons@ StormFalcon
10 (miss), 15 (miss)

Fighters vs Fighters

Star Snake 1 @ Nial
17 (miss)

Star Snake 2 @ Nial
15 (miss)

Fighters vs Ships

Nial @ Stormfalcon
4 (5 hits: 9+9+10 to Primary Structure, 10+5+8 to Primary Structure, 6+5+8 to Primary Structure, 10+7+8 5: to Solar Cannon (destroyed), 20 to Primary Structure, 7+7+10 to Primary Structure (Primary destriyed, ship dead)

Ship Hex hdg(brg) spd
Tigara 1223 2 6
Tinashi 1 0723 2 5
Tinashi 2 1114 2 5
Nial 1919 2 13
Sunhawk 1 2225 6 10
Sunhawk 2 2225 6 10
Sunhawk 3 2225 6 10
Warbird 2220 5 10
Star Snake 1 1819 5(2) 14
Star Snake 2 1819 5(2) 14
Sky Serpent 2417 6 8


Turn 3:

Power Allocation:

Standard power.
Sunhawks 1-3 will use their 2 free power to create 1 extra thrust each
Strikehawk will use its 3 free power to create 3 extra thrust

Iniative:

Tigara 7
Sunhawk 3 19
Warbird 21
Nial 21
Tinashi 1 22
Star Snake 2 25
Tinashi 2 26
Sunhawk 1 26
Sunhawk 2 27
Sky Serpent 30
Star Snake 1 32

EW:

Tigara DEW: 10
Tinashi 1 Sunhawk 1: 1
CCEW: 1
DEW: 10
Tinashi 2 Sunhawk 1: 1
CCEW: 1
DEW: 10
Sunhawk 1 Tigara: 8
Sunhawk 2 Tigara: 8
Sunhawk 3 Tigara: 8
Warbird Tigara: 8

Ballistic Launch:

Sky Serpent will launch 2 fighter missiles @ Nial fighter #1

Movement:

Tigara
Start: 1223-2, speed: 6
Accel to 7 (4)
Move ahead 7
Start extended turn to port (6)
Finish 1920-2

Sunhawk 3
start 2225-6
decelerate to 9 (2 thrust)
move 5 hexes
turn direction 1 (5 thrust), reduce delay by 1 (1 thrust)
move 4 hexes
finish 1719-1

Warbird
start 2220-5
decelerate to 8 (4 thrust)
move 6 hexes
turn direction 6 (4 thrust), reduce delay by 1 (1 thrust)
move 2 hexes
finish 1422-6

Nial
Start 1919-2, speed: 13
decel to 5 (8)
Turn to 4 (4)
Move 2
Turn to 5 (2)
Move 3
Finish 1622-5

Tinashi 1
Start 0723-2, speed 5
Sideslip to 3 (1)
Move ahead 1
Sideslip to 3 (1)
Move ahead 1
Sideslip to 3 (1)
Finish 1223-2

Star Snake 2
start 1819-6 (2)
turn direction 5, facing reset (5 thrust)
move 14 hexes
turn direction 4 (5 thrust)
finish 0426-4

Tinashi 2
Start: 1114-2, speed: 5
Turn to 3 (5)
Move 5
Turn to 4 (5)
Finish: 1616-4, turn delay: 4

Sunhawk 1
start 1719-6
decel to 9 (2 thrust)
move 5 hexes
turn direction 1 , reduce delay by 1 (6 thrust)
move 4 hexes
finish 1719-1

Sunhawk 2
start 1719-6
decel to 9 (2 thrust)
move 5 hexes
turn direction 1 , reduce delay by 1 (6 thrust)
move 4 hexes
finish 1719-1

Sky Serpent
start 2417-5
Accel to 9 (1 thrust)
jink level 4 (4 thrust)
sideslip direction 4 (1 thrust)
move 8 hexes
finish 1622-5

Star Snake 1
start 1819-6 (2)
turn direction 5 (5 thrsut)
move 14 hexes
turn direction 4 (5 thrsut)
finish 0426-4

Fire Allocation

Tigara To Hit
Molecular Disruptor #7 Sunhawk 2 11
Molecular Disruptor #8 Sunhawk 3 11
Fusion Cannon #11 Sunhawk 2 12
Fusion Cannon #12 Sunhawk 2 12
Fusion Cannon #13 Sunhawk 3 12
Fusion Cannon #16 Sky Serpent 2
Fusion Cannon #17 Sky Serpent 2
Fusion Cannon #18 Sky Serpent 2
Tinashi 1 CCEW 1: Star Snake 1 To Hit
Fusion Cannon #4 Warbird 11
Fusion Cannon #5 Warbird 11
Fusion Cannon #6 Warbird 11
Fusion Cannon #7 Warbird 11
Fusion Cannon #8 Star Snake 15
Fusion Cannon #9 Star Snake 15
Tinashi 2 To Hit
Fusion Cannon #4 Sunhawk 115
Fusion Cannon #5 Warbird 1
Fusion Cannon #6 Sunhawk 115
Fusion Cannon #7 Warbird 1
Nial Warbird 14
Warbird To Hit
Particle Cannons #4 & #5Tigara12
Sunhawk 1 To Hit
Particle Blasters #4 & #5Tigara17
Standard Particle Beam #7Tigara15
Standard Particle Beam #6Tinashi 22
Sunhawk 2 To Hit
Particle Blasters #4 & #5Tigara17
Standard Particle Beam #7Tigara15
Standard Particle Beam #6Tinashi 22
Sunhawk 3 To Hit
Particle Blasters #4 & #5Tigara17
Standard Particle Beam #7Tigara15
Sky Serpent Nial 12

Fire Resolution

Ballistic

Fire from Ships

Fighters vs. Fighters

Drop Outs

Fighters vs. Ships