Play-by-e-mail game

3,500 pts, no more than 3 of a hull, at least half full fighter bays, maximum starting speed of 10.

Setup, Turn 1, Turn 2, Turn 3, Turn 4, Turn 5, Turn 6, Turn 7

Narn: Matti Mäkäräinen
Centauri: Aaron Hartwell

Setup

Ship Hex hdg(brg) spd
Dag'Kar 0101 4 5
G'Quonth 0102 3 5
Ka'Toc 0103 3 5
Rongoth 0104 3 5
Sho'Kar 0105 3 5
Tarza (6) 0101 4 5
Primus 4202 5 5
Centurion 1 4201 5 5
Centurion 2 4203 5 5
Haven 1 4228 6 5
Haven 2 4230 6 5
Sentri (6) 4229 6 5
Sitara (6)* 4229 6 5
* Using Razik as the counter

Turn 1:

Power Allocation:

Primus Shut Down TA's 6-12 = 14 power
Boost EW to 11 (11 power), Boost thrust by 1 (3 power)
Rest: Standard Power

Iniative:

Primus 1
Centurion 1 4
G'Quonth 14
Dag'Kar 15
Centurion 2 17
Rongoth 18
Sentri 19
Sho'Kar 20
Ka'Toc 24
Tarza 27
Sitara 28
Haven 2 29
Haven 1 34

EW:

Dag'Kar Haven 1: 6

G'Quonth Primus: 4
Haven 1: 4

Ka'Toc Primus: 3
Haven 2: 4

Rongoth Primus: 7

Sho'Kar Blanket Protection: 8
DEW: 2

Primus G'Quonth: 1
DEW: 10

Centurion 1 G'Quonth: 1
DEW: 9

Centurion 2 G'Quonth: 1
DEW: 9

Haven 1 DEW: 7

Haven 2 DEW: 7

Ballistics Launch:

Dag'Kar
3 Ion Torpedos (#7, 9, 11) at Haven 1
3 E-Mines (1, 3, 5) at hexes 3423, 3627, 3926

G'Quonth
Ion Torpedo (#5) at Primus

Movement:

Primus
start 4202-5
move 1 hex
turn direction 6 (4 thrust)
move 4 hexes
turn direction 5, reduce delay by 3 (7 thrust)
finish 3701-5, delay of 1

Centurion 1
start 4201-5
move 2 hexes
turn direction 6 (4 thrust)
move 3 hexes
turn direction 5, reduce delay by 2 (6 thrust)
finish 3701-5, delay of 1

G'Quonth
Start 0102-3
Move forward 5
Finish: 0604-3

Dag'Kar
Start 0101-4
Move forward 5
Turn to 3 (3)
Finish: 0106-3

Centurion 2
start 4302-5
turn direction 6, 4 thrust
move 5 hexes
turn direction 5, reduce delay by 2, 6 thrust
finish 3701-5, delay of 1

Rongoth
Start 0104-3
Move forward 5
Finish: 0606-3

Sentri
start 4229-6
jink level 2 (2 thrust)
Accel to 12 (2 thrust)
turn direction 1 (4 thrust)
move 10 hexes
turn direction 6 (4 thrust)
move 2 hexes
finish 4018-6

Sho'Kar
Start 0105-3
Move forward 5
Finish 0607-3

Ka'Toc
Start 0103-3
Move forward 5
Finish 0605-3

Tarza
Start 0101-4
Move forward 5
Turn to 3 (1)
Finish 0106-3

Sitara
start 4229-6
Accel to 12 (2 thrust)
move 2 hexes
turn direction 1 (4 thrsut)
move 10 hexes
turn direction 6 (4 thrust)
finish 4018-6

Haven 2
Accel to 11 (2 thrust)
turn direction 1 (4 thrust)
move 8 hexes
turn direction 6 (4 thrust)
move 3 hexes
finish 3921-6, delay of 1

Haven 1
Accel to 11 (2 thrust)
turn direction 1 (4 thrust)
move 7 hexes
turn direction 6 (4 thrust)
move 4 hexes
finish 3819-6

Fire Allocation

Primus To Hit
2 Battle LasersG'Quonth 12
Centurion 1 To Hit
2 Battle LasersG'Quonth 12
Matter CannonG'Quonth 3 -> 0 (two TA shots)
Centurion 2 To Hit
2 Battle LasersG'Quonth 12
Matter CannonG'Quonth 3 -> 0 (two TA shots)

Fire Resolution

Ballistic

E-mines
One too far to be of consequence, the other two hit their target hexes and thus missed Centauri far far away.

Ion Torps
Dag'Kar's torps intercepted so that the to hit #'s are 5, 5, 7
18 (miss), 18 (miss), 18 (miss)
G'Quonth's torp to hit 13 -> 9
4 (15 to Forward Structure)

Fire from Ships

Primus
2 Battle Laser shots
12 (30: 10 to Heavy Laser 3, 9 to Twin Array 11 and 1 to Port Structure, 10 to Port Structure), 6 (37: all to Port Structure)

Centurion 1
2 Battle Laser shots
6 (34: 10 to Port Thruster, 9 to Port Thruster (Destroyed) and 1 to Port Structure, 14 to Port Structure), 18 (miss)

Centurion 2
2 Battle Laser shots
12 (40: 23 to Port Structure (destroyed), 17 to Primary Structure), 7 (21 to Primary structure)

Ship Hex hdg(brg) spd
Dag'Kar 0106 3 5
G'Quonth 0604 3 5
Ka'Toc 0605 3 5
Rongoth 0606 3 5
Sho'Kar 0607 3 5
Tarza (6) 0106 3 5
Primus 3701 5 5
Centurion 1 3701 5 5
Centurion 2 3701 5 5
Haven 1 3819 6 11
Haven 2 3921 6 11
Sentri (6) 4018 6 12
Sitara (6)* 4018 6 12
* Using Razik as the counter


Turn 2:

Power Allocation:

Standard Power

Iniative:

Centurion 1 10
Primus 11
Centurion 2 12
G'Quonth 19
Sho'Kar 20
Ka'Toc 25
Tarza 25
Haven 1 26
Haven 2 26
Rongoth 27
Dag'Kar 29
Sitara 34
Sentri 37

EW:

Dag'Kar Primus: 6

G'Quonth Primus: 8

Ka'Toc Primus: 7

Rongoth Primus: 7

Sho'Kar Defensive ELINT: G'Quonth 10

Primus Ka'Toc: 1
DEW: 9

Centurion 1 Ka'Toc: 1
DEW: 9

Centurion 2 Ka'Toc: 1
DEW: 9

Haven 1 Ka'Toc: 1
DEW: 6

Haven 2 Ka'Toc: 1
DEW: 6

Ballistics Launch:

Dag'Kar
3 Ion Torpedos (#8, 10, 12) at Primus
3 E-Mines (2, 4, 6) at hexes 3014, 3512 and 3705

G'Quonth
Ion Torpedo (#6) at Primus

Movement:

Centurion 1
start 3701-5
Decelerate to 3 (6 thrust)
sideslip to hex 3702 (1 thrust)
move 1 hex
turn direction 6, reduce delay by 1 (3 thrust)
move 1 hex
finish 3502-6

Primus
start 3701-5
Decelerate to 3 (6 thrust)
sideslip to hex 3702 (1 thrust)
move 1 hex
turn direction 6, reduce delay by 1 (3 thrust)
move 1 hex
finish 3502-6

Centurion 2
start 3701-5
Decelerate to 3 (6 thrust)
sideslip to hex 3702 (1 thrust)
move 1 hex
turn direction 6, reduce delay by 1 (3 thrust)
move 1 hex
finish 3502-6

G'Quonth
Start: 0604-3
Accel to 7 (6)
Move forward 7
Turn to 2, shorten by 1 (6)
Finish: 1308-2, delay of 4

Sho'Kar
Start: 0607-3
Turn to 4, shorten by 2 (6)
Move ahead 2
Turn to 5 (4)
Move three
Finish: 0311-5, delay of 1

Ka'Toc
Start: 0605-3
Accel to 7 (6)
Move forward 7
Finish 1309-3

Tarza
Start: 0106-3
Accel to 10 (5)
Move forward 10
Turn to 2 (4)
Finish 1111-2

Haven 1
start 3819-6
Accel to 12
move 12 hexes
finish 2613-6

Haven 2
start 3921-6
Accel to 12
move 12 hexes
finish 2715-6

Rongoth
Start 0606-3
Accel to 7 (6)
Move forward 7
Finish 1310-3

Dag'Kar
Start 0106-3
Decel to 2 (9)
Move forward 2
Finish 0307-3

Sitara
start 4018-6
turn direction 1 (4 thrust)
move 5 hexes
turn direction 6 (4 thrust)
move 7 hexes finish 3310-6

Sentri
start 4018-6
turn direction 1 (4 thrust)
move 5 hexes
turn direction 6 (4 thrust)
move 7 hexes finish 3310-6

Fire Allocation

G'Quonth To Hit
Heavy Laser Cannon #4Primus 11
Ka'Toc To Hit
Heavy Laser Cannon #2Primus 10
Rongoth To Hit
2 Heavy Pulse CannonsPrimus 8
Primus To Hit
2 Battle LasersKa'Toc 14
Centurion 1 To Hit
1 Battle LaserKa'Toc 14
Matter CannonKa'Toc 8 -> 6 (LPC)
Centurion 2 To Hit
1 Battle LaserKa'Toc 14
Matter CannonKa'Toc 8 -> 6 (LPC)
Haven 1 To Hit
Matter CannonKa'Toc 8
Haven 2 To Hit
Matter CannonKa'Toc 8

Fire Resolution

Ballistic

E-mines
One too far to be of consequence, one hit its target hex and thus missed, and one scattered the wrong way.

Ion Torps
Dag'Kar's torps 17 -> 9
1 (15 to Port Structure), 3 (15 to Port Thruster), 19 (miss)
G'Quonth's torp to hit 19 -> 11
13 (miss)

Ships Firing

Centauri
4 Battle Lasers
10 (27: 10 to Light Pulse Cannon #4 (destroyed), 10 to Heavy Laser #2, 7 to Retro Thruster)
17 (miss)
7 (43: 40 to fwd structure, 3 to Retro Thruster)
2 (32: 22 to Forward structure, 10 to Mag Gun)
2 Matter Cannon shots
9 (miss)
6 (12 to forward structure (destroyed))
2 Matter Cannon shots
8 (18 to Retro thruster (destroyed))
11 (miss)

Narn Firing
1 Heavy Laser
14 (miss)
1 Heavy Laser
16 (miss)
2 Heavy Pulses
12 (miss), 3 (2 shots hit: 15 to Port thruster (destroyed), 15 to port structure)

Ship Hex hdg(brg) spd
Dag'Kar 0307 3 2
G'Quonth 1308 2 7
Ka'Toc 1309 3 7
Rongoth 1310 3 7
Sho'Kar 0311 5 5
Tarza (6) 1111 2 10
Primus 3502 6 3
Centurion 1 3502 6 3
Centurion 2 3502 6 3
Haven 1 2613 6 12
Haven 2 2715 6 12
Sentri (6) 3310 6 12
Sitara (6)* 3310 6 12
* Using Razik as the counter


Turn 3:

Power Allocation:

Standard Power

Iniative:

Centurion 2 0
Primus 3
Centurion 1 8
Sho'Kar 11
Dag'Kar 13
G'Quonth 18
Haven 2 18
Sitara 19
Rongoth 23
Sentri 24
Ka'Toc 25
Tarza 29
Haven 1 33

EW:

Dag'Kar Primus: 6

G'Quonth Primus: 7
Haven 2: 1

Ka'Toc Haven 1: 1
DEW: 6

Rongoth Haven 1: 1
Haven 2: 1
DEW: 5

Sho'Kar Offensive ELINT: Haven 1: 6
Tarza: 2
Ka'Toc: 2

Primus DEW: 10

Centurion 1 G'Quonth: 1
DEW: 9

Centurion 2 G'Quonth: 1
DEW: 9

Haven 1 G'Quonth: 1
CCEW: 1
DEW: 5

Haven 2 G'Quonth: 1
CCEW: 1
DEW: 5

Ballistics Launch:

Dag'Kar
3 Ion Torpedos (#7, 9, 11) at Primus
3 E-Mines (1, 3, 6) at hex(es)...

G'Quonth
Ion Torpedo (#5) at Primus

Movement:

Centurion 2
Start 3502-6
Accel to 5 (6 thrust)
sideslip direction 5 (1 thrust)
move move 1 hex
sideslip direction 5 (1 thrust)
move 1 hex
sideslip direction 5 (1 thrust)
finish 3002-6

Primus
Start 3502-6
Accel to 5 (6 thrust)
sideslip direction 5 (1 thrust)
move move 1 hex
sideslip direction 5 (1 thrust)
move 1 hex
sideslip direction 5 (1 thrust)
finish 3002-6

Centurion 1
Start 3502-6
Accel to 5 (6 thrust)
sideslip direction 5 (1 thrust)
move move 1 hex
sideslip direction 5 (1 thrust)
move 1 hex
sideslip direction 5 (1 thrust)
finish 3002-6

Sho'Kar
Start 0311-6, speed 5
Move forward 1
Turn to 4, shorten by 2 (6)
Move forward 2
Turn to 3 (4)
Move forward 2
Finish 0414-3, delay of 2

Dag'Kar
Start 0307-3, speed 2
Move forward 2
Finish 0508-3

G'Quonth
Start 1308-2, speed 7
Decel to 5 (6)
Move forward 5
Finish 1805-2

Haven 2
start 2715-6
decel to 9 (6 thrust)
move 9 hexes
turn direction 1, reduce dealy by 1, (4 thrust)
finish 1810-1, delay of 2

Sitara
start 3310-6
Accel to speed 15 (3 thrust)
move 7 hexes
turn direction 5 (5 thrust)
move 8 hexes
pivot direction 1 (2 thrust)
finish 1810-5, pivoted to 1

Rongoth
Start 1310-3, speed: 7
Decel to 6 (3)
Turn to 4 (4)
Move 3
Turn to 3 (4)
Move 3
Finish: 1614-3

Sentri
Start 3310-6
Accel to 15 (3 thrust)
move 7 hexes
turn direction 5 (5 thrust)
move 8 hexes
pivot direction 1 (2 thrust)
finish 1810-5, pivoted to 1

Ka'Toc
Start 1309-3, speed 7
Forward 7
Finish 2012-3

Tarza
Start 1111-2, Speed 10
Move forward 10, sideslipping twice to 1 (2)
Jink 7 levels (7)
Finish 1905-2

Haven 1
start 2613-6
Decel to 9 (6 thrust)
move 8 hexes
turn direction 1, reduce delay by 1 (4 thrust)
move 1 hex
finish 1808-1, delay of 1

Fire Allocation

G'Quonth To Hit
Heavy Laser Cannons #1&2Primus 13
Ka'Toc To Hit
2 LPC Haven 1 4
Rongoth To Hit
4 TA Haven 2 2
Haven 1 To Hit
8 TA shots G'Quonth 16 (some -> 14)
Haven 2 To Hit
8 TA shots G'Quonth 12
Sentri G'Quonth 14
Sitara G'Quonth 19

Fire Resolution

Ballistic

E-mines
1608 and 1611 hit their hexes (no damage) and 1910 fizzled.

Ion Torps
Dag'Kar's torps 16 -> 8
14 (miss), 4 (15 to TA #10 (destroyed)), 13 (miss)
G'Quonth's torp to hit 17 -> 9
17 (miss)

Ships Firing

Centauri
2 TA (@16)
16 (12 to Hangar), 15 (11 to Starboard Structure)
6 TA (@14)
4 (11 to LPC #8: destroyed), 6 (7 to Starboard Thruster), 5 (13 to Starboard Structure), 3 (14 to Starboard Structure), 11 (12 to Starboard Thruster), 15 (miss)
8 TA (@12)
7 (11 to Starboard Structure), 2 (10 to Starboard Thruster: destroyed), 4 (9 to TA #12: destroyed), 11 (11 to Starboard Structure), 13 (miss), 18 (miss), 4 (10 to Starboard Structure), 15 (miss) Narn Firing
2 Heavy Lasers
19 (miss), 12 (46: 26 to Port Structure, 10 to Sensors, 10 to Battle Laser 2)
4 TA shots
8 (miss), 8 (miss), 12 (miss), 15 (miss)
2 LPC shots
20 (miss), 10 (miss)

Fighters Firing

Sentri
14: 3 hit (no damage, 7+6 to stb structure, 5+5 stb structure)
Sitara
14: 5 hit (9 to Heavy laser, 8 to stb structure, 15 to stb structure, 10 to Heavy Laser #4: destroyed, 10 to stb structure: destroyed)

Criticals

Primus
Battle Laser #5: 24
Sensors: 14 (-)
Haven 1
Left Retro Thruster: 15 (outlet failure)
Haven 2
Left Retro Thruster: 6 (-)

Ship Hex hdg(brg) spd
Dag'Kar 0508 3 2
G'Quonth 1805 2 5
Ka'Toc 2012 3 7
Rongoth 1614 3 6
Sho'Kar 0414 3 5
Tarza (6) 1905 2 10
Primus 3002 6 5
Centurion 1 3002 6 5
Centurion 2 3002 6 5
Haven 1 1808 1 9
Haven 2 1810 1 9
Sentri (6) 1810 5 (1) 15
Sitara (6)* 1810 5 (1) 15
* Using Razik as the counter


Turn 4:

Power Allocation:

Standard Power

Iniative:

Primus
Sho'Kar
Ka'Toc
G'Quonth
Centurion 1
Haven 1
Centurion 2
Haven 2
Rongoth
Dag'Kar
Sentri
Sitara
Tarza

EW:

Dag'Kar Primus: 6

G'Quonth Primus: 8

Ka'Toc CCEW: 7

Rongoth CCEW: 1
Primus: 1
DEW: 5

Sho'Kar Offensive ELINT: Primus: 8
G'Quonth: 1
Dag'Kar: 1

Primus Dag'Kar: 5
DEW: 5

Centurion 1 Dag'Kar: 8
Rongoth: 1
CCEW 1

Centurion 2 Dag'Kar: 8
Rongoth: 1
CCEW 1

Haven 1 G'Quonth: 1
CCEW: 1
DEW: 5

Haven 2 G'Quonth: 1
CCEW: 1
DEW: 5

Ballistics Launch:

Dag'Kar
3 Ion Torpedos (#8, 10, 12) at Primus
3 E-Mines (2, 4, 6) at hex(es)...

G'Quonth
Ion Torpedo (#6) at Primus

Tarzas
Light Ion Torpedoes (6) at Primus

Movement:

Primus
turn direction 5 (4 thrust)
move 5 hexes
finish 2505-5

Sho'Kar
Start 0414-3, spd: 5
Accel to 6 (3)
Move 2 forward
Turn to 2 (4)
Move 4 forward
Finish: 1013-2

Ka'Toc
Start 2012-3, spd: 7
Accel to 8 (3)
Turn to 2 (6)
Move forward 8
Finish: 2808-2

G'Quonth
Start 1805-2, spd: 5
Accel to 6 (3)
Move forward 6
Finish: 2402-2

Centurion 1
start 3002-6
move 2 hexes
turn direction 5 (4 thrust)
move 3 hexes
finish 2503-5

Haven 1
start 1808-1
Move 1 hex
snap turn direction 5 (6 thrust)
move 8 hexes
turn direction 4 (3 thrust)
finish 1011-4, delay of 3

Centurion 2
start 3002-6
move 2 hexes
turn direction 5 (4 thrust)
move 3 hexes
finish 2503-5

Haven 2
start 1810-1
Move 2 hexes
snap turn direction 5 (6 thrust)
move 7 hexes
turn direction 4 (3 thrust)
finish 1112-4, delay of 3

Rongoth
Start: 1614-3, speed: 6
Move 5 forward
Turn to 2, shorten delay to 1 (6)
Move 1
Finish: 2216-2

Dag'Kar
Start: 0508-3, speed: 2
Decel to 0 (6)
Finish: 0508-3

Sentri
start 1810-5, pivoted to 1, speed 15
move 8 hexes
turn direction 6 (5 thrust)
move 6 hexes
turn direction 1 (5 thrust)
move 1 hex
finish 0410-1

Sitara
start 1810-5, pivoted to 1, speed 15
move 8 hexes
turn direction 6 (5 thrust)
move 6 hexes
turn direction 1 (5 thrust)
move 1 hex
finish 0410-1

Tarza
Start: 1905-2, speed: 10
Decel to 7 (3)
Move 4
Turn to 3 (3)
Move 2
Turn to 4 (3)
Move 1
Finish: 2505-4