+++ Reserve Strike Force: Red Wave +++ | PELAAJA: Matti Mäkäräinen | |||||||||||||||||||
| SOPIVIMMAT PELIAJAT: Illat klo 21:n jälkeen tai jotkut päivät klo 8-16, kunhan saa varoitusaikaa.
| ALUEET | KOKENEET YKSIKÖT
| Avaruusasema |
| Öljynjalostamo |
| VOITOT:0 TASAPELIT:0 TAPPIOT:5 | PELIN 7 TILA: PUOLUSTAJA
| "Komentaja!"
| Kezerk kääntyi tulijan puoleen. "Niin, veli Locklearus?" "Olemme nyt saapumassa kohdesektoriin." "Hienoa. Lähettäkää tunnustelupartio planeetan pinnalle. Varmistakaa avaruusaseman ympäristö ja odottakaa lisäohjeita, neuvottelen kohta astropaattien kanssa." "Tämä selvä. Pyydän lupaa osallistua tunnusteluoperaatioon." Tämä ei tullut Kezerkille yllätyksenä, Locklearus oli aina ensimmäisenä kaikissa paikoissa, joissa oli edes mahdollisuus päästä verenvuodatukseen. Lisäksi oli liikkeellä huhuja, että joku Locklearuksen sotakouluaikainen vihollinen on myöskin planeetan tuntumassa, joten yhteenotto myös toisen Blood Angels -iskuryhmän kanssa saattaa olla odotettavissa. Syvä huokaus... "Lupa myönnetty, poistukaa" Juoksevat jalanäänet kaikuivat käytävällä Locklearuksen juostessa pitämään iltahartautta tehtävään osallistuville joukoille. Sanguinuksen kirous virtaisi taas kerran suonissamme... |
+++ TÄMÄNHETKINEN PISTEMÄÄRÄ: 1500 +++ RAJOITUKSET: 1 HQ, 0-3 Elites, 2-6 Troops, 0-3 Fast Attack, 0-3 Heavy Support (max. 1 per 2 troops) | |||||||||||
Yksikkö | Määrä | WS | BS | St | To | Wo | In | At | Ld | Save | Hinta |
Father Locklearus (Chapl) | 1 | 5 | 5 | 4 | 4 | 2 | 5 | 4/5 | 9 | 3+/4(I)+ | 236 |
Crozius Arcanum; Plasma Pistol (x1); Rosarius | |||||||||||
Jump Pack | Move 12", ignoring terrain. Deep Strike if allowed. If model enters difficult terrain, roll a D6- on a 1 it crashes and is removed. Flee & pursue 3d6". | [20] | |||||||||
Melta Bombs | When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. | [5] | |||||||||
Frag Grenades | Fight simultaneosly with troops in cover. Models with Power Fists still go last. | [1] | |||||||||
Terminator Honours | +1 Attacks. | [15] | |||||||||
Death Company | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 3+/4*+ | [0] |
Each member of the Death Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt Pistol & Power Weapon / Power Fist (Veteran Sergeants only); The Death Company may only be led by a Chaplain or Sanguinary High Priest without an Honour Guard; If it is not led, the Company must move toward the nearest enemy unit and assault it as fast as possible; Fearless; Ignore Injury; Bolter / Bolt Pstl. & CCW; Frag Grenades; Jump Packs | |||||||||||
1st Sq., 6th Co. (Tact) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 230 |
Bolter (x7); Heavy Bolter (x1); Plasma Gun (x1); +1 WS | |||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ | [15] |
Bolt Pistol & CCWep. | |||||||||||
Rhino APC | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | [69] | ||||||||
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Supercharged Engine; Storm Bolter | |||||||||||
Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | [3] | |||||||||
Searchlight | Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. | [1] | |||||||||
2nd Sq., 6th Co. (Tact) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 239 |
Bolter (x7); Missile Launcher (x1); Meltagun (x1); XP: 40 | |||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ | [15] |
Bolt Pistol & CCWep. | |||||||||||
Rhino APC | 1 | BS: 4 Front: 11 Side: 11 Rear: 10 | [69] | ||||||||
Carries up to 10 Space Marines; Tank; If immobilised, can attempt to repair instead of shooting - this succeeds on the roll of a 6; Supercharged Engine; Storm Bolter | |||||||||||
Searchlight | Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. | [1] | |||||||||
Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | [3] | |||||||||
3rd Sq., 6th Co. (Tact) | 7 | 4 | 4 | 4 | 4 | 1 | 4 | 1 | 8 | 3+ | 136 |
Bolter (x5); Missile Launcher (x1); Flamer (x1); XP: 60 | |||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 3+ | [15] |
Bolt Pistol & CCWep. | |||||||||||
3rd Sq., 10th Co. (Scout) | 9 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2* | 8 | 4+ | 185 |
Infiltrate if allowed (as long as no Apothecary or Techmarine is present); Roll an extra D6 when moving through difficult terrain; Bolt Pistol & CCWep. (x2); Sniper Rifle (x6); Heavy Bolter (x1); Frag Grenades; XP: 20 | |||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 1/2 | 8 | 4+ | [14] |
Bolt Pistol & CCWep.; Frag Grenades | |||||||||||
5th Sq., 1st Co. (TermA) | 4 | 4 | 4 | 4/8* | 4 | 1 | 4 | 2* | 9 | 2+/5(I)+ | 215 |
Deep Strike if allowed; 2 Lightning Claws (x1); Thunder Hm. & Storm Sh. (x1); Chain F. & Storm B. (x1); Power F. & Storm B. (x1) | |||||||||||
Sergeant | 1 | 4 | 4 | 4 | 4 | 1 | 4 | 2 | 9 | 2+/5(I)+ | [42] |
Power Weapon; Storm Bolter | |||||||||||
#Terminator Armour | 2+ armour save. May not make Sweeping Advances. Deep Strike if allowed. | [0] | |||||||||
Land Raider 'Crusader' (Heavy Support) | 1 | BS: 4 Front: 14 Side: 14 Rear: 14 | 259 | ||||||||
Frag Assault Launchers; Transports 15 Space Marines or 8 Terminators; May always fire one extra weapon at BS2, at a seperate target if it wishes; If the crew are stunned, it may move directly forward up to it's maximum move; 2 'Hurricane' Bolters; Linked Assault Cannon; Multi-Melta | |||||||||||
#Extra Armour | Count 'Crew Stunned' results as 'Crew Shaken'. | [0] | |||||||||
Smoke Launchers | Use instead of shooting- for one turn, penetrating hits count as glancing blows. | [3] | |||||||||
Searchlight | Allows one enemy unit to be fired at by any friendly unit in range and with line of sight. Vehicle can then be fired on by any enemy unit. | [1] |