+++ +++ PELAAJA: Aku Sonninen
SOPIVIMMAT PELIAJAT: -

ALUEET KOKENEET YKSIKÖT
Aavikko
Avaruusasema
Kaupunkisiirtokunta
Viidakko
Öljynjalostamo
Aavikko (Kezerk)
VOITOT:1 TASAPELIT:1 TAPPIOT:0 PELIN 2 TILA: PUOLUSTAJA
fluffia...?
+++ TÄMÄNHETKINEN PISTEMÄÄRÄ: 996 +++
RAJOITUKSET: 1 HQ, 2-6 Troops, 1-3 Fast Attack
Yksikkö Määrä WS BS St To Wo In At Ld Save Hinta
Command Platoon 0 No Stats: - 225

Colonel
1 4 4 3/6 3 3 4 3/4 9 4+ [130]
Bolt Pistol (x1); Power Fist (x1)
Carapace Armour Gives a 4+ Armour save. [5]
Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]
Command Section 3 3 3 3 3 1 3 1 7 5+ [32]
Heavy Bolter (x1); Flamer (x2)
Standard Bearer 1 3 3 3 3 1 3 1 7 5+ [10]
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.; Lasgun

Anti-Tank Squad #1
6 3 3 3 3 1 3 1 7 5+ [95]
Lasgun; Missile Launcher (x3)

Commissar
1 4 4 3/6 3 2 4 3/4 10 4+ 60
Commissars are assigned to officers in order of rank; Summary Execution; Laspistol (x1); Power Fist (x1)
Carapace Armour Gives a 4+ Armour save. [5]

Infantry Platoon
0 No Stats: - 242
Lieutenant
XP: 60
1 3 3 3 3 1 3 2 8 5+ [62]
Bolter
Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]
Command Section
XP: 60
4 3 3 3 3 1 3 1 7 5+ [20]
Lasgun (x3); Lascannon (x1)
Infantry Squad
XP: 60
9 3 3 3 3 1 3 1 7 5+ [88]
Lasgun (x7); Lascannon (x1); Plasma Gun (x1)
Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
Infantry Squad 9 3 3 3 3 1 3 1 7 5+ [88]
Lasgun (x7); Lascannon (x1); Plasma Gun (x1)
Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
Infantry Squad #1
XP: 60
9 3 3 3 3 1 3 1 7 5+ [83]
Lasgun (x7); Lascannon (x1); Flamer (x1)
Sergeant 1 3 3 3 3 1 3 1/2 7 5+ [6]
Laspistol & CC Weapon
Infantry Squad #2 9 3 3 3 3 1 3 1 7 5+ [103]
Lasgun (x7); Lascannon (x1); Meltagun (x1)
Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [21]
CC Weapon (x1); Laspistol (x1)
Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]

Armoured Fist Squad
XP: 60
9 3 3 3 3 1 3 1 7 5+ 195
Lasgun (x7); Heavy Bolter (x1); Meltagun (x1)
Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [20]
CC Weapon (x1); Laspistol (x1)
Meltabombs When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. [5]
Trademark Item A unit led by this character may re-roll failed morale or pinning checks. However, if the character is killed, the unit must pass a Morale check or fall back. [5]
Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [103]
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Bolter
Pintle Storm Bolter 24"R, S4, AP5, Assault 2. [10]
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]

Sentinel
XP: 60
1 WS: 3 BS: 3 S: 5 I: 3 A: 1 45
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Multilaser
Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]

Sentinel
1 WS: 3 BS: 3 S: 5 I: 3 A: 1 46
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Multilaser
Searchlight Allows one enemy unit to be fired at by any other Imperial Guard in range and with line of sight. Vehicle can then be fired on by any enemy unit. [1]