+++ Black Sun +++ PELAAJA: "Sleep"
SOPIVIMMAT PELIAJAT: -

ALUEET KOKENEET YKSIKÖT
Aavikko
Avaruusasema
Viidakko
Öljynjalostamo
VOITOT:1 TASAPELIT:0 TAPPIOT:3 PELIN 4 TILA: PUOLUSTAJA
+++ TÄMÄNHETKINEN PISTEMÄÄRÄ: 1000 +++
RAJOITUKSET: 1 HQ, 2-6 Troops, 1-3 Fast Attack
Yksikkö Määrä WS BS St To Wo In At Ld Save Hinta

Command Platoon
0 No Stats: - 227
Catachan Captain
XP: 100
1 5 4 3/6 3 2 4 3/4 8 5+ [227]
Catachan Commander; Deathworld Veteran; Plasma Pistol (x1); Power Fist (x1)
Targeter Before shooting, you can measure the range to a target. After any Targeters have been used, no Guess Range weapons may be fired. [1]
Command Section
XP: 100
2 3 3 3 3 1 3 1 7 5+ [143]
Plasma Gun (x2)
Standard Bearer 1 3 3 3 3 1 3 1 7 5+ [10]
Any unit within 12" of the Standard Bearer may re-roll failed Morale checks.; Laspistol & CC Weapon
Veteran Sergeant 1 3 3 3 3 1 3 2/3 8 5+ [10]
CC Weapon (x1); Laspistol (x1)
Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [93]
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Bolter
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]

Armoured Fist Squad
XP: 100
9 3 3 3 3 1 3 1 7 5+ 181
Lasgun (x7); Lascannon (x1); Meltagun (x1)
Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Chimera 1 BS: 3 Front: 12 Side: 10 Rear: 10 [93]
Carries 12 models or 6 Ogryns; Tank; Amphibious; More passengers can fire; Turret Multilaser; Hull Heavy Bolter
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]

Infantry Platoon
0 No Stats: - 437
Lieutenant
XP: 60
1 3 3 3 3 1 3 2/3 8 5+ [63]
CC Weapon (x1); Laspistol (x1)
Command Section
XP: 60
4 3 3 3 3 1 3 1 7 5+ [28]
Lasgun (x2); Lascannon (x1); Plasma Gun (x1)
Infantry Squad
XP: 100
9 3 3 3 3 1 3 1 7 5+ [78]
Lasgun (x7); Missile Launcher (x1); Flamer (x1)
Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Infantry Squad
XP: 100
9 3 3 3 3 1 3 1 7 5+ [78]
Lasgun (x7); Autocannon (x1); Flamer (x1)
Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Infantry Squad #1
XP: 60
9 3 3 3 3 1 3 1 7 5+ [75]
Lasgun (x8); Missile Launcher (x1)
Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Infantry Squad #2
XP: 60
9 3 3 3 3 1 3 1 7 5+ [75]
Lasgun (x8); Missile Launcher (x1)
Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun
Infantry Squad #3
XP: 60
9 3 3 3 3 1 3 1 7 5+ [60]
Lasgun (x9)
Sergeant 1 3 3 3 3 1 3 1 7 5+ [6]
Lasgun

Sentinel
XP: 40
1 WS: 3 BS: 3 S: 5 I: 3 A: 1 45
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Multilaser

Sentinel
XP: 100
1 WS: 3 BS: 3 S: 5 I: 3 A: 1 63
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Lascannon
Extra Armour Count 'Crew Stunned' results as 'Crew Shaken'. [5]
Smoke Launchers Use instead of shooting- for one turn, penetrating hits count as glancing blows. [3]

Sentinel
XP: 60
1 WS: 3 BS: 3 S: 5 I: 3 A: 1 55
Front Armour: 10; Side Armour: 10; Rear Armour: 10; Walker; Open-topped; Always deploy at the start of the battle, even when they would normally be in reserve; Before the first turn starts, all Sentinels may make a free move; Lascannon