Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Save |
Cost |
Hive Tyrant (HQ) |
1 |
6 |
3 |
6 |
6 |
4 |
5 |
3 |
10 |
2+ |
211 |
Tyranid Monstrous Creature; Lash Whip; Venom Cannon; Bio-Plasma Attack; Implant Attack; Acid Blood (x1)
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
#The Horror |
Any model assaulting the creature must pass a Morale test or may not assault that turn. |
[0] |
Warp Field |
2+ Armour Save. |
[25] |
Warp Blast |
Can make shooting attack (24"R, S5, AP3, Assault 1 Blast); Or, by passing a Psychic test, (18"R, S10, AP2, Assault 1). |
[20] |
Lictors (Elites) |
1 |
6 |
- |
6 |
4 |
3 |
6 |
3 |
10 |
5+ |
80 |
Deploy as separate & independent models; Secret Deployment; Stealth; Cannot capture table quarters, count as surviving Meat Grinder troops, etc; Rending Claws; Scything Talons; Flesh Hooks
|
Warrior Brood (Elites) |
5 |
5 |
3 |
5 |
4 |
2 |
5 |
2 |
10 |
4+ |
202 |
Lash Whip (x3); Rending Claws (x5); Spinefist (x2); Extended Carapace; Implant Attack; Elites
|
#Synapse Creature |
Any brood with a model within 12" never fall back and auto-pass Morale, Fall Back, Pinning and Regroup tests, even if below half strength; Instead of shooting, can cause all spore mines within 24" to detonate. |
[0] |
Genestealers (Troops) |
12 |
6 |
- |
5 |
4 |
1 |
6 |
2 |
10 |
6+ |
264 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws; Toxin Sacs
|
Genestealers (Troops) |
12 |
6 |
- |
5 |
4 |
1 |
6 |
2 |
10 |
6+ |
264 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws; Toxin Sacs
|
Genestealers (Troops) |
12 |
6 |
- |
5 |
4 |
1 |
6 |
2 |
10 |
6+ |
264 |
Infiltrate if allowed; Use normal rules if outside Synapse Creature range; Rending Claws; Toxin Sacs
|
Ripper Swarm (Troops) |
3 |
3 |
- |
3 |
3 |
3 |
1 |
3 |
10 |
6+ |
60 |
Never fall back, automatically pass Morale checks even when they would normally fall back with no test taken; Cannot be pinned; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Blasts inflict two wounds; +1 save in cover; Acid Blood (x3)
|
Hormagaunt Brood (Troops) |
9 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
5 |
6+ |
90 |
Assault 12"; Advance and fall back 3D6"; Count all attacks if within 2" of an enemy model; Fleet of Claw; Scything Talons
|
Termagant Brood (Troops) |
14 |
3 |
3 |
3 |
3 |
1 |
4 |
1 |
5 |
6+ |
117 |
Fleet of Claw; Fleshborer; Weapon-Beast (x1); Venom Cannon (x1)
|
Biovores (Heavy Support) |
1 |
3 |
3 |
3 |
4 |
2 |
1 |
1 |
10 |
- |
78 |
Deploy as separate & independent models; Cannot capture table quarters or count as "surviving" in a Meat Grinder; Spore Mines behave oddly, see codex p7; The Biovore fires a spore mine up to 48", which scatters 2D6" ('hit's don't scatter); LOS is not needed, Spore Mines do not cause pinning; Bio-Acid Spore Mines (x1); Frag Spore Mines (x1); Poison Spore Mines (x1)
|
Option Footnotes: |
|
|
Acid Blood |
If the mutant is killed in close combat, it inflicts a wound on any non-tyranid models in contact; Dreadnoughts and vehicles take an AP (Creature's St)+D6 hit. |
|
Bio-Acid Spore Mines |
S3, AP3, Flamer Template; Place the narrow end of the template on the spore mine, and direct it with the Scatter dice ('Hit' points toward the nearest enemy model); 2D6+3 AP. |
|
Bio-Plasma Attack |
Make extra CC attack at double initiative value, even from within 2"; Hits on 4+ at S(C+1). |
|
Extended Carapace |
+1 Save bonus. |
|
Flesh Hooks |
Fight simultaneously with troops in cover; Treat vertically impassible terrain as Difficult Ground. |
|
Fleshborer |
12"R, S(C+1), AP-, Assault X. |
|
Frag Spore Mines |
S4, AP5, Ordnance Blast. |
|
Implant Attack |
Models wounded (i.e., who fail their armour save) suffer 2 wounds. |
|
Lash Whip |
Enemy models in base contact with creatures carrying Lash Whips lose 1 attack (minimum 1); May not be used 2" away with the Leaping special rule. |
|
Poison Spore Mines |
AP4, Ordnance Blast; Strength = target's toughness; Hits on open-topped vehicles automatically glance, no other vehicles affected. |
|
Rending Claws |
Auto-wounds and no armour saves on 'to hit' roll of 6; Roll an extra dice if you roll a 6 for AP. |
|
Scything Talons |
+1 attacks in close combat. |
|
Spinefist |
12"R, S(C), AP5, Assault X. |
|
Toxin Sacs |
+1 strength. |
|
Venom Cannon |
36"R, S(C+2), AP4, Assault X; Only glances against vehicles. |
|